For this team project, we created a video game-inspired animation. After brainstorming, we decided on a retro-style game set in a post-apocalyptic station near our campus.
I handled the 3D environment compositing, which included modeling, lighting, shading, and animating elements (except characters). Additionally, I created textures for various parts of the station, such as windows and other fine details.
A very early version where I experimented with lighting and the overall environment. The scene lacked detail and polish at this stage
An almost-final version without textures
The final composition, complete except for the UI elements
The finished rails scene without the UI